XNU Image Fuzzer 1.8.2
Documentation for XNU Image Fuzzer
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SceneDelegate Class Reference

Core and external libraries necessary for the fuzzer functionality. More...

#include <SceneDelegate.h>

+ Inheritance diagram for SceneDelegate:
+ Collaboration diagram for SceneDelegate:

Instance Methods

(void) - scene:willConnectToSession:options: [implementation]
 
(void) - sceneDidDisconnect: [implementation]
 
(void) - sceneDidBecomeActive: [implementation]
 
(void) - sceneWillResignActive: [implementation]
 
(void) - sceneWillEnterForeground: [implementation]
 
(void) - sceneDidEnterBackground: [implementation]
 

Properties

UIWindow * window
 

Detailed Description

Core and external libraries necessary for the fuzzer functionality.

This section includes the necessary headers for the Foundation framework, UIKit, Core Graphics, standard input/output, standard library, memory management, mathematical functions, Boolean type, floating-point limits, and string functions. These libraries support image processing, UI interaction, and basic C operations essential for the application.

Definition at line 36 of file SceneDelegate.h.

Method Documentation

◆ scene:willConnectToSession:options:

- (void) scene: (UIScene *) scene
willConnectToSession: (UISceneSession *) session
options: (UISceneConnectionOptions *) connectionOptions 
implementation

Definition at line 1 of file SceneDelegate.m.

43 :(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
44 // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
45 // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
46 // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
47}

◆ sceneDidBecomeActive:

- (void) sceneDidBecomeActive: (UIScene *) scene
implementation

Definition at line 1 of file SceneDelegate.m.

58 :(UIScene *)scene {
59 // Called when the scene has moved from an inactive state to an active state.
60 // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
61}

◆ sceneDidDisconnect:

- (void) sceneDidDisconnect: (UIScene *) scene
implementation

Definition at line 1 of file SceneDelegate.m.

50 :(UIScene *)scene {
51 // Called as the scene is being released by the system.
52 // This occurs shortly after the scene enters the background, or when its session is discarded.
53 // Release any resources associated with this scene that can be re-created the next time the scene connects.
54 // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
55}

◆ sceneDidEnterBackground:

- (void) sceneDidEnterBackground: (UIScene *) scene
implementation

Definition at line 1 of file SceneDelegate.m.

76 :(UIScene *)scene {
77 // Called as the scene transitions from the foreground to the background.
78 // Use this method to save data, release shared resources, and store enough scene-specific state information
79 // to restore the scene back to its current state.
80}

◆ sceneWillEnterForeground:

- (void) sceneWillEnterForeground: (UIScene *) scene
implementation

Definition at line 1 of file SceneDelegate.m.

70 :(UIScene *)scene {
71 // Called as the scene transitions from the background to the foreground.
72 // Use this method to undo the changes made on entering the background.
73}

◆ sceneWillResignActive:

- (void) sceneWillResignActive: (UIScene *) scene
implementation

Definition at line 1 of file SceneDelegate.m.

64 :(UIScene *)scene {
65 // Called when the scene will move from an active state to an inactive state.
66 // This may occur due to temporary interruptions (ex. an incoming phone call).
67}

Property Documentation

◆ window

- (UIWindow*) window
readwritenonatomicstrong

Definition at line 38 of file SceneDelegate.h.


The documentation for this class was generated from the following files: