XNU Image Fuzzer 1.8.2
Documentation for XNU Image Fuzzer
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SceneDelegate.m
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1/*!
2 * @file SceneDelegate.m
3 * @brief XNU Image Fuzzer
4 * @author David Hoyt
5 * @date 01 JUN 2024
6 * @version 1.8.2
7 *
8 * This program is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 *
22 */
23
24#pragma mark - Headers
25
26/*!
27@brief Core and external libraries necessary for the fuzzer functionality.
28
29@details This section includes the necessary headers for the Foundation framework, UIKit, Core Graphics,
30standard input/output, standard library, memory management, mathematical functions,
31Boolean type, floating-point limits, and string functions. These libraries support
32image processing, UI interaction, and basic C operations essential for the application.
33*/
34#import "SceneDelegate.h"
35
36@interface SceneDelegate ()
37
38@end
39
40@implementation SceneDelegate
41
42
43- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
44 // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
45 // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
46 // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
47}
48
49
50- (void)sceneDidDisconnect:(UIScene *)scene {
51 // Called as the scene is being released by the system.
52 // This occurs shortly after the scene enters the background, or when its session is discarded.
53 // Release any resources associated with this scene that can be re-created the next time the scene connects.
54 // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
55}
56
57
58- (void)sceneDidBecomeActive:(UIScene *)scene {
59 // Called when the scene has moved from an inactive state to an active state.
60 // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
61}
62
63
64- (void)sceneWillResignActive:(UIScene *)scene {
65 // Called when the scene will move from an active state to an inactive state.
66 // This may occur due to temporary interruptions (ex. an incoming phone call).
67}
68
69
70- (void)sceneWillEnterForeground:(UIScene *)scene {
71 // Called as the scene transitions from the background to the foreground.
72 // Use this method to undo the changes made on entering the background.
73}
74
75
76- (void)sceneDidEnterBackground:(UIScene *)scene {
77 // Called as the scene transitions from the foreground to the background.
78 // Use this method to save data, release shared resources, and store enough scene-specific state information
79 // to restore the scene back to its current state.
80}
81
82
83@end
XNU Image Fuzzer.
Core and external libraries necessary for the fuzzer functionality.